MOONS — FAQ / Vodič kroz igru 🚀

:globe_with_meridians: Jezik / Language: :bosnia_herzegovina: Bosanski (trenutno) · :united_kingdom: English ↓

Dobrodošao u MOONS — kompletan vodič / FAQ, isti kao u igri. Klikni bilo koje pitanje da se otvori odgovor. :backhand_index_pointing_down:

:video_game: Igraj: https://moons.crypto.ba · :warning: Igra je još na TESTNET / BETA (BSC Testnet) — rana faza, uskači među prve.


Početak

Šta je MOONS?

MOONS je svemirska strategija u browseru: upravljaš matičnom planetom, rudariš resurse, gradiš ekonomiju i vojsku, istražuješ tehnologije i širiš se galaksijom — kolonizacijom, trgovinom ili borbom protiv drugih komandanata. Napredovanjem zarađuješ $MOON — pravi on-chain Web3 token koji možeš povući u vlastiti wallet.

Koja je osnovna petlja igre?

Nadograđuj rudnike da proizvode više Metala, Kristala i Deuterija svaki sat → troši to na još zgrada, istraživanja, brodova i odbrane → koristi flotu da izviđaš, trguješ, koloniziraš ili napadaš → ponavljaj, uvijek malo veći nego prije.

Imam više planeta, kako prebacujem između njih?

Koristi prebacivač planeta pored imena planete u gornjoj traci, ili otvori Empire stranicu — prikazuje resurse, redove i vojsku svake planete u jednoj tabeli, s dugmetom Select na svakom redu.

Dobijaju li novi igrači nešto na startu?

Da — svaki novi komandant dobija 1.000 $MOON welcome bonus koji čeka u MoonsBank-u kao pending nagrada. Poveži wallet i preuzmi ga kad hoćeš; ujedno je i savršen uvod u to kako on-chain ekonomija radi.

Šta su Dnevni zadaci (Daily Quests)?

Mali ciljevi koji se resetuju svaki UTC dan — odradi 3 špijunska skena, pobijedi u napadu, završi ekspediciju, dovrši 3 nadogradnje zgrada. Svaki isplaćuje fiksnu $MOON nagradu u tvoj pending balans kad ga preuzmeš na Overview stranici. Preuzeti zadaci nestaju, cijela kartica nestane kad završiš dnevni set, a možeš je i skupiti da uštediš prostor.

Mogu li sakriti meni, i zašto svaka stranica izgleda drugačije?

Na desktopu, dugme u sidebaru skuplja cijeli lijevi meni pa se igra centrira (plutajuće Menu dugme ga vraća; izbor se pamti). I svaka sekcija ima svoju blagu tematsku pozadinu — rudnici/fabrike na Zgradama, hangar na Brodogradilištu, crveni ton na Odbrani, itd. — pa uvijek na prvi pogled znaš gdje si.

Gdje mi je carstvo i sve što je u letu?

Overview je tvoja komandna paluba: klikni Empire karticu za punu Empire stranicu, a Active Fleet Movements plus panel Smuggling & Missiles In Transit prikazuju SVE tvoje u letu — flote po galaksiji, black-market kurirske ture, aktivni šverc ugovor i interplanetarne rakete — sve s live odbrojavanjem.

Našao sam bug — kako ga prijavim i dobijem li nešto?

Klikni :bug: ikonu u gornjoj traci (ili ‘Report bug’ u Galaxy Chatu) odakle god se desilo — stranica na kojoj si se automatski prilaže. Kad ga popravimo dobiješ poruku zahvale I $MOON nagradu na MoonsBank, koju preuzmeš kao svaku drugu (u historiji piše ‘Bug report reward’). Dobre prijave stvarno se isplate.

Mogu li promijeniti kako igra izgleda?

Da — Profil → Commander Style. Male zadržava klasičnu emerald svemirsku temu, Female prebaci cijelu igru u pink galaksiju, a LGBTQ pušta dugu preko svake stranice. Mijenjaj bilo kad.


Resursi i energija

Šta su Metal, Kristal i Deuterij?

Tri sirova resursa. Metal i Kristal koriste se skoro za sve (zgrade, brodovi, odbrana). Deuterij je rjeđi i uglavnom ide na istraživanja, neke brodove/odbranu i kao gorivo za slanje flota bilo kuda.

Kako se računa proizvodnja?

Satna proizvodnja svakog rudnika zavisi od njegovog nivoa. Rudnici Metala proizvode više na toplim pozicijama okrenutim suncu (1-5 u sistemu); Sintisajzeri Deuterija proizvode više na hladnim, vanjskim pozicijama (11-15). Proizvodnja Kristala ne zavisi od pozicije.

Šta je Energija i zašto je bitna?

Rudnici troše Energiju da rade punom brzinom; tvoja Solarna elektrana (i Solarni sateliti) je proizvode. Ako potrošnja pređe proizvodnju, svi rudnici se proporcionalno usporavaju dok deficit ne nestane — nadogradi Solarnu elektranu, gradi Solarne satelite, ili ručno spusti throttle rudnika.

Čemu služe skladišni limiti (storage caps)?

Skladište Metala, Skladište Kristala i Tank Deuterija određuju maksimum koji svaki resurs može nagomilati na toj planeti. Proizvodnja prestaje da se gomila iznad limita, pa drži skladišta ispred proizvodnje rudnika.

Gornja traka pokazuje '10M' — je li mi resurs zaglavljen?

Ne — gornja traka zaokružuje velike brojeve da stanu u red (‘10M’, ‘2.4K’). Pređi mišem (ili tapni na mobu) bilo koji resurs čip da vidiš TAČNU live cifru, storage cap i satnu proizvodnju. Dok si ispod limita piše ‘…and counting’ i raste svake sekunde; ako čip pocrveni, PREŠAO si limit i rudarenje je pauzirano — gradi veće skladište da nastaviš rasti.


Zgrade

Rudnik Metala / Rudnik Kristala / Sintisajzer Deuterija

Tri resursna rudnika. Svaki nivo košta više od prethodnog (otprilike eksponencijalno) i povećava satnu proizvodnju i potrošnju energije.

Solarna elektrana i Solarni sateliti

Solarna elektrana je glavni izvor energije. Kad postane skupa u odnosu na ono što daje, gradi Solarne satelite u Brodogradilištu — jeftini su, brzi i dodaju energiju bez diranja elektrane. Stacionarni su (ne mogu se slati nigdje) ali se broje u tvoj skor.

Robotics Factory i Nanite Factory

Obje ubrzavaju gradnju svake druge zgrade/broda/odbrane na toj planeti — Robotics Factory linearno, Nanite Factory tako što prepolovi preostalo vrijeme po nivou. Sagradi ih prije nego kreneš u masovnu proizvodnju.

Brodogradilište, Research Lab, Missile Silo, Missile Storage, Alliance Depot

Brodogradilište otključava i ubrzava gradnju brodova/odbrane. Research Lab ubrzava istraživanje i uslov je za napredne tehnologije. Missile Silo su tvoje lansirne cijevi (veličina salve); Missile Storage (kategorija Storage) drži gotove rakete u rezervi. Alliance Depot je uslov za neke late-game opcije. Napomena: Rudnici, Fabrike i Skladišta su sad jedna Buildings stranica s filterom na vrhu za prebacivanje.


Istraživanje

Šta istraživanje zapravo mijenja?

Weapons/Shielding/Armor tehnologije direktno pojačavaju borbene statistike svakog broda i odbrane (+10% po nivou). Espionage tehnologija utiče koliko vidiš pri izviđanju i koliko lako otkrivaš neprijateljske izviđače. Drive tehnologije (Combustion/Impulse/Hyperspace) povećavaju brzinu brodova. Energy i Hyperspace tech otključavaju više nivoe.

Zašto ne mogu nešto istražiti?

Neke tehnologije prvo traže minimalni nivo druge tehnologije (prikazano na kartici), a sva istraživanja trebaju Research Lab. Samo jedno istraživanje ide istovremeno po nalogu (ne po planeti). Brodovi i zgrade imaju klasične prerekvizite — npr. Graviton Tech traži ogroman višak energije, a Deathstar traži Graviton.

Gdje vidim sve zahtjeve odjednom?

Tech Tree stranica mapira svaku zgradu, istraživanje, brod i odbranu s punim lancem prerekvizita, označavajući šta si ispunio a šta još fali.

Brod / zgrada / odbrana je siva i piše 'Not researched' — zašto?

Nisi ispunio prerekvizite, pa je build forma zamijenjena zaključanim panelom koji tačno izlistava šta fali (npr. ‘Impulse Drive Lv.4, Shipyard Lv.5’). Tapni panel i odvede te pravo na Research (ili Buildings) stranicu da otključaš. Kad ispuniš sve, kartica se vraća u normalnu build formu.

Mogu li otkazati istraživanje ili gradnju u toku?

Da — svaka zgrada, istraživanje, serija brodova ili odbrane u toku može se otkazati uz puni (za brodove/odbranu djelimičan) povrat. Traži malo X dugme na kartici napretka.

Šta radi Intergalactic Research Network?

Povezuje Research Labove tvojih planeta. Svaki IRN nivo uključuje lab tvoje sljedeće najjače DRUGE planete u svako istraživanje — IRN 1 s Lab 10 kod kuće i Lab 10 na koloniji radi kao jedan Lab 20, otprilike dupla brzina. Viši IRN nivoi povezuju više kolonija. Research stranica pokazuje koji su labovi spojeni i efektivni nivo. Labovi postoje samo na planetama — mjeseci ih nemaju.


Brodogradilište i misije flote

Koji brodovi postoje?

Borbeni brodovi (Light/Heavy Fighter, Cruiser, Battleship, Battlecruiser, Bomber, Destroyer, Deathstar), utility brodovi (Colony Ship, Recycler, Espionage Probe) i teretnjaci (Small/Large Transporter). Svaki ima svoj kargo, oružje, brzinu i potrošnju goriva.

Šta mogu s flotom?

Transport (dostavi kargo na bilo koju planetu, brodovi se vraćaju prazni), Deploy (trajno premjesti brodove/kargo na svoju drugu planetu, jednosmjerno), Attack (bori se protiv branioca), Espionage (izviđaj resurse/flotu/odbranu/zgrade), Expedition (istraži duboki svemir za šansu na resurse, brodove ili $MOON) i Recycle (pokupi olupine).

Kako radi gorivo?

Deuterij se troši unaprijed za cijeli put pri lansiranju — povratno (tamo i nazad) za Transport/Attack/Deploy… zapravo Deploy i Espionage plaćaju samo jedan smjer jer se ne vraćaju. Ako Recall-uješ flotu usred leta, dobiješ nazad neiskorišteni deuterij koji skraćeni put nije potrošio.

Poslao sam napad i predomislio se — mogu li ga zaustaviti?

Da, dok nije stigao: klikni Recall na toj floti (Fleet ili Overview stranica). Okrene se i vrati kući za tačno onoliko koliko je već putovala.

Mogu li brzo izvidjeti kuda mi ide flota?

Da — svaka aktivna flota ima malu satelitsku ikonu koja odmah pošalje par sondi na odredište te flote, bez otvaranja punog čarobnjaka za slanje.

Šta radi Travel Speed (10-100%)?

Sporije putovanje znači da flota duže putuje ali troši proporcionalno manje goriva — 10% brzine košta samo 10% deuterija. Odlično za jeftine ture i duge fleetsaveove; puna brzina za napade koji moraju sletjeti ODMAH.

Mogu li tempirati flotu da stigne u tačnu sekundu?

Da — Arrival Timing panel u koraku lansiranja pokazuje prirodni dolazak kao sat i dozvoljava da ga pomjeriš kasnije dugmadima +3s/+6s/+9s. Nakon svakog lansiranja dobiješ i ‘after last wave’ dugmad, pa se višetalasni napadi (ratna flota prva, transporteri +3s, recycleri +6s) savršeno slažu jednim klikom po talasu.

Šta je Fleetsave?

Misija čija je cijela poenta da se flote u letu NE MOGU napasti. Pošalji brodove (i resurse u kargu) na fleetsave petlju prije odjave — na odredištu se ništa ne dešava, sve se vrati netaknuto. Kombinuj s 10% brzine za dug, jeftin noćni save. Članovi High Command-a mogu uključiti automatske noćne fleetsaveove u Profilu.

Šta je Resource Run?

Automatizacija carstva: izaberi kolonije i par transportera, i flota obiđe sve u jednom slanju — utovaruje što stane na svakoj stanici — pa donese sav plijen kući uz sažeti izvještaj. Nema više ručnih transport skokova između kolonija.

Moram li birati brodove svaki put iznova?

Ne — snimi bilo koju kompoziciju kao imenovani fleet template (‘Raid pack’, ‘Full save’) i primijeni je jednim tapom, ili klikni ‘Repeat last mission’ da učitaš prethodni cilj, brodove i brzinu jednim klikom.

Mogu li testirati bitku prije nego rizikujem flotu?

Da — Battle Simulator pokreće PRAVI borbeni engine na bilo kojem matchupu koji podesiš (tvoja flota vs procijenjena odbrana, s tehnologijama) i pokazuje ishod, gubitke i kapacitet plijena. Nula rizika, ista matematika.


Odbrana, borba i olupine

Koju odbranu mogu graditi?

Rocket Launcher, Light/Heavy Laser, Gauss Cannon, Ion Cannon, Plasma Turret i Small/Large Shield Dome. Za razliku od brodova, odbrana ostaje na planeti — ne može se slati nigdje.

Kako se rješava bitka?

Obje flote (i stacionarna odbrana branioca) pucaju istovremeno do 6 rundi. Ko ostane s jedinicama pobjeđuje; pobjednički napadač može opljačkati do 50% resursa branioca, ograničeno kargom svoje flote.

Šta je debris polje (olupine)?

Svaki brod uništen u bitci (obje strane — gubici odbrane se ne broje) ostavlja 30% svog metal+kristal troška kao olupine na toj poziciji. Pošalji Recyclere da ih pokupe prije nekog drugog — Galaxy prikaz pokazuje bedž gdje god ima olupina.

Mogu li otkriti dolazeći napad ili špijuna?

Crveni baner se pojavi preko svake stranice čim neprijateljska napadačka flota krene ka tvojoj planeti. Špijunaža je tiša — hoćeš li primijetiti sondu zavisi od tvog Espionage nivoa naspram njihovog; ako je uhvatiš, uništena je i saznaš ko je poslao.

Napadnut sam — mogu li zvati prijatelje u odbranu?

Da. Otvori War Room iz crvenog banera napada: skeniraj dolazeću flotu (košta sondu) da otkriješ sastav, predaj tačan matchup Battle Simulatoru i klikni ‘Alert friends’ da emituješ poziv u odbranu. Svaki prijatelj dobije poruku i prompt za pojačanje.

Prijatelj je zvao pomoć — kako da stignem na vrijeme?

Njegov poziv se pojavi u tvom War Roomu i u privatnom chatu s njim, s Accept dugmadima da tvoja flota sleti 3, 6 ili 9 sekundi PRIJE napadača. Accept bira tajming, prebaci te u Fleet Command s Defend misijom i već postavljenim ciljem — samo biraš koje brodove šalješ. Dugmad koja ne mogu stići su onemogućena, pa nikad ne šalješ osuđeno spašavanje.

Mogu li gledati bitke u 3D-u?

Svaki battle report ima ‘Watch in 3D’ dugme koje reprizira sukob — obje flote se približavaju, gubici talas po talas, laseri i eksplozije. Hall of Fame (u Rankings) čuva najveće bitke pa možeš reprizirati legendarne okršaje bilo kad.


Galaksija i kolonizacija

Kako je univerzum posložen?

9 galaksija, svaka do 499 sistema, svaki sistem 15 pozicija planeta. Pozicije 1-5 su tople (bolji Metal), 11-15 hladne (bolji Deuterij). Koordinate se uvijek pišu [galaksija:sistem:pozicija].

Kako dobijam drugu planetu?

Sagradi Colony Ship u Brodogradilištu, nađi praznu poziciju na Galaxy prikazu i klikni Colonize. Brod se potroši i postane nova kolonija po dolasku (ili se izgubi ako neko naseli to mjesto prije).

Šta su Ekspedicije?

Pošalji brodove u duboki svemir (pozicija 15 tvog sistema) bez fiksnog cilja. Rizičnije u višim galaksijama, ali s većom šansom i veličinom nalaza resursa, napuštenih brodova ili $MOON.

Šta su Anomalije?

Rijetke pojave u dubokom svemiru koje se pojave nasumično (najviše jedna po galaksiji) i najave se u Galaxy Chatu. Sagradi Deepspace Explorer i pošalji ga da istraži — više galaksije su rizičnije ali bolje plaćaju. Nestaju nakon nekog vremena, pa budi brz.

Koliko planeta mogu imati?

Do 9 planeta ukupno (matična + 8 kolonija). Koloniju možeš napustiti s njene Overview stranice da oslobodiš slot.

Šta znače oznake * / i / v pored igrača?
  • = aktivan u zadnjih 15 minuta (budan — može fleetsave-ati ili pojačavati, pa izvidi prije nego kreneš). i = neaktivan 7+ dana (vjerovatno napušten, siguran farm) i potpuno obrisan iz univerzuma nakon 30 dana. v = Vacation Mode: taj nalog je zamrznut i uopšte se ne može napasti.
Šta je Vacation Mode?

Ideš negdje? Profil → Vacation Mode zamrzne carstvo: niko te ne može napasti, ali ni ti ne možeš slati flote. Traje minimalno 48 sati i ne može se uključiti dok ti već dolazi flota (nema izbjegavanja napada). Neaktivni nalozi ostavljeni 30 dana se na kraju brišu — Vacation Mode i od toga štiti.

Šta je Farm List?

Tvoji snimljeni raid ciljevi. Zvjezdicom označi bilo koju planetu u Galaxy prikazu da je bookmark-uješ, pa otvori Farms panel za Raid dugmad jednim tapom na svaku snimljenu koordinatu. Filter redova (All/Players/Empty/Debris) pomaže da brže loviš ciljeve.


Mjeseci i rakete

Kako dobijam mjesec?

Mjeseci nastaju iz olupina bitke: nakon bitke nad planetom postoji šansa (raste s veličinom debris polja, do ~20%) da se mjesec formira na tim koordinatama. Velike bitke prave mjesece.

Šta mogu graditi na mjesecu?

Dvije jedinstvene građevine. Phalanx Sensor skenira kretanje flota oko bilo koje koordinate u dometu — uključujući flote koje se VRAĆAJU kući s plijenom, svaku s dolaskom na sekundu tačno i ‘Ambush +3s’ dugmetom koje unaprijed tempira napad da sleti odmah iza njih. Jump Gate teleportuje flote trenutno između dva tvoja mjeseca.

Mogu li mjeseci biti napadnuti?

Da — kad mjesec postoji na nekim koordinatama, napadi i transporti dobiju Planet/Moon prekidač u koraku cilja. Mjesec ima svoje brodove, odbranu i resurse, odvojene od planete ispod.

Kako rade rakete?

Sagradi Missile Silo (lansirne cijevi) i Missile Storage (drži gotove rakete), pa proizvedi Anti-Ballistic Missiles (odbrambene — svaka presretne jednu dolazeću raketu) i Interplanetary Missiles (napadačke — svaka uništi neprijateljske odbrambene strukture; shield domovi su imuni). Domet IPM zavisi od Impulse Drive nivoa. Lansiraš s Defense stranice.

Koja je razlika između Missile Silo i Missile Storage?

Missile Storage je rezerva — nivo određuje koliko gotovih raketa možeš nagomilati. Missile Silo su lansirne cijevi — određuje koliko možeš napuniti i ispaliti odjednom (salva). ABM zauzimaju pola cijevi svaka, pa silo drži duplo više ABM nego IPM u cijevima.

Mogu li premještati rakete u i iz lansera?

Da. Na Defense stranici puniš rakete iz rezerve u cijevi ili ih vraćaš (bez uništavanja), biraš tačnu količinu ili max, i mijenjaš ABM za IPM. Samo napunjene rakete su aktivne. Najbolje: nakon paljbe (ili kad ti ABM presretnu), ispražnjene cijevi se AUTO-PUNE iz rezerve — pa ako si nagomilao unaprijed, nastavljaš paljbu bez gradnje, i gradiš tek kad rezerva presuši.

Šta pokazuje izvještaj raketnog udara?

Kao špijunski izvještaj: cilj, koliko raketa si lansirao, anti-balistički štit (koliko je napunjenih ABM presrelo i koliko je prošlo), ukupno uništene strukture i pregled po emplacementu prije → poslije za obje strane. Nema više nagađanja šta je salva stvarno uradila.


Prijatelji, chat i savezni napadi

Kako rade prijatelji?

Pošalji friend request iz Galaxy prikaza ili Rankings (zelena ikona osobe na bilo kojem igraču). Zahtjevi se prihvataju/odbijaju u Friends tabu Chat stranice, koja i bedžuje pending zahtjeve u navigaciji.

Mogu li slati privatne poruke igračima, i je li stvarno enkriptovano?

Da — privatni 1:1 chat (Coms), i stvarno je end-to-end enkriptovan. Tvoj uređaj drži lični ključ; poruka se šifruje u tvom browseru prije nego ode, i samo vas dvoje je možete dešifrovati — niko u sredini ne može pročitati ni riječ, ni mi. Vidjećeš live ‘End-to-end encrypted’ katanac na vrhu razgovora kad obje strane imaju ključ. Svi i dalje dijele javni Galaxy Chat, koji nosi i GALAXY NEWS (bitke, piratski napadi, anomalije, novi mjeseci).

Mogu li poslati poruku nekome ko mi nije prijatelj?

Da — pretraži handle bilo kog komandanta u messengeru da otvoriš chat. Prva poruka strancu košta malu jednokratnu anti-spam naknadu u claimable MOON; nakon toga je kanal otvoren i besplatan, a poruke prijateljima su uvijek besplatne.

Mogu li poslati $MOON unutar chata?

Da — coin dugme u razgovoru šalje $MOON direktno iz tvog claimable balansa drugom komandantu, uz opcionu enkriptovanu poruku, i ubaci payment bubble u thread. (Klasično Tip dugme na bilo kom igraču šalje $MOON on-chain, wallet-potpisano, ako radije premještaš bankovni balans direktno.)

Šta je Panic Mode, i mogu li vratiti poruke na drugom uređaju?

Panic Mode (ikona plamena u messengeru) trenutno spali svaku poruku u kojoj si i resetuje ti enkripcijski ključ — nuklearna opcija. Za suprotno, klikni ‘Back up encryption to wallet’: potpišeš poruku i wallet-zaključan backup ključa se pohrani da možeš vratiti enkriptovanu historiju na bilo kom uređaju — a server je i dalje ne može čitati. Pažnja: pošto su poruke stvarno end-to-end enkriptovane, ako izgubiš ključ bez backupa, stare poruke se ne mogu vratiti.

Šta je ACS (kombinovani) napad?

Uključi ‘Open to allies (ACS)’ na napadu u Fleet konzoli i svaki prijatelj dobije poziv. Mogu se pridružiti svojim flotama prije dolaska — direktno iz poziva u chatu, ili iz Allied Operations liste u Fleet Command-u. Sve sleti zajedno i bori se kao JEDNA kombinovana sila; plijen i preživjeli brodovi se dijele po doprinosu. Savršeno za rušenje nekoga koga niko od vas ne bi sam pobijedio.

Ko su pirati?

AI raider posade razbacane po galaksijama. Svaka posada ima nivo snage (1–9 — što dublja galaksija, to gori), temperament (agresivne izviđaju i pljačkaju igrače, defanzivne se utvrđuju, pasivne samo rastu), i igraju po istim pravilima kao ti: prave flote, prave bitke, prave olupine kad umru.

Šta su piratski klanovi?

Posade pod jednom zastavom — vodi ih Komandant, odbjegli bivši oficir flote koji je odveo svoju eskadrilu s mreže, s imenovanim raiderima pod komandom. Klan lovi ZAJEDNO: kad jedna posada izvidi vrijedan cilj, klanovi se pridruže kombinovanom udaru koji sleti kao jedna flota, i dijele plijen. Nove zastave se najave u Galaxy News — shvati upozorenje o klanu ozbiljno.

Bore li se piratski klanovi međusobno?

Da — suparnički klanovi ratuju. Agresivna posada će ponekad napasti teritoriju DRUGOG klana umjesto igrača, divljak protiv divljaka. Ovi klanski ratovi se pojave u Galaxy News i Hall of Fame kao svaka bitka, a olupine koje ostave su besplatan plijen za onoga ko prvi dođe do olupine.

Zašto bih napao pirate?

Profit. Piratske planete drže prave resurse, njihovi uništeni brodovi ostavljaju prava debris polja za tvoje recyclere, pobjede plaćaju $MOON, velike bitke mogu čak formirati mjesec — a pirati nikad ne zovu prijatelje za osvetu van vlastitog klana. Najsigurniji farm u igri… dok god provjeriš njihov nivo prije. Uvijek prvo špijuniraj.


Generali

Šta rade Generali?

Sedam iznajmljivih 24-satnih pojačanja, plaćenih u $MOON: War General (+20% napad), Shield Marshal (+25% štit, -20% vrijeme gradnje odbrane), Science Advisor (-30% vrijeme istraživanja), Master Engineer (-35% vrijeme gradnje), Resource Baron (+25% proizvodnja), Smuggling Officer (−35% detekcija na šverc turama, i duplira Smuggling Tactics tech), i Site Overseer (drugi build slot pa gradiš dvije zgrade paralelno na svakoj planeti). Članovi High Command-a imaju popust i mogu voditi više odjednom. Iznajmi ih claimable ILI on-chain MOON-om.

Mogu li graditi dvije zgrade istovremeno?

Normalno svaka planeta gradi jednu građevinu odjednom (uz red iza). Iznajmi Site Overseer generala i otvara se DRUGI build slot na svakoj planeti — dvije zgrade se grade paralelno, a tvoj red automatski puni oba slota kako se oslobađaju. Traje 24h kao ostali generali.

Nije li plaćanje Generala samo pay-to-win?

Ne baš — to je play-to-earn. $MOON koji trošiš na Generala ne mora doći iz walleta uopšte: borba, ekspedicije i rang liste isplaćuju $MOON dok igraš, a zarađeni $MOON troši se isto kao kupljeni. Besplatan igrač koji igra dobro može nadmašiti zaradu onog ko plaća.


Market (Trgovina)

Kako radi trgovina?

Postavi buy ili sell nalog za jedan par resursa (Metal/Kristal, Metal/Deuterij, Kristal/Deuterij); količina koju nudiš odmah se escrow-uje, a nalog se izvrši (potpuno ili djelimično) kad se pojavi odgovarajući nalog — nema trgovanja sam sa sobom.


Blockchain i $MOON token

Zašto ova igra radi na blockchainu?

Jer tvoj balans ne bi trebao biti broj koji bismo mogli tiho izmijeniti u bazi. Svaki $MOON koji zaradiš ili potrošiš osigurava smart contract — depoziti, isplate i emisija su on-chain provjerljivi od bilo koga, uključujući tebe, bilo kad.

Na kojem chainu je $MOON?

$MOON danas radi na Binance Smart Chain (BSC) — brze potvrde, jeftin gas, i radi sa svakim walletom koji podržava BSC. Solana podrška je na roadmapu kao budući dodatak, donoseći $MOON na još jeftiniji i brži chain kako igra raste.

Je li $MOON pravi token kojim se može trgovati?

Da — standardni on-chain token, ne in-game poeni. Već je prenosiv wallet-na-wallet danas, a listing na decentralizovanim berzama (Uniswap, PancakeSwap i slični Binance DEX-ovi) je planiran, pa će $MOON imati tržišnu cijenu izvan igre, ne samo internu vrijednost.

Moram li kupiti $MOON da igram?

Ne. Skoro sve što radiš zarađuje $MOON: dnevni login, završavanje zgrada i istraživanja, gradnja brodova, špijunaža, ekspedicije, pobjede (pa i porazi) u bitkama, uspješna odbrana, kolonizacija, recikliranje — plus dnevni zadaci i 1.000 $MOON welcome bonus. Zarađeni $MOON je identičan token kao kupljeni: troši se isto i povlači on-chain isto.

Kako preuzimam zarađeni $MOON?

Zarađene nagrade se gomilaju kao pending balans u MoonsBank-u. Klikni Claim i backend potpiše voucher koji TI predaješ on-chain — tokeni se prebace iz MoonsBank house pool-a u tvoj balans na istom contractu. Trebaće ti malo BNB u walletu za gas; sami tokeni su besplatni.


MoonsBank

Šta je MoonsBank?

Centralno čvorište koje povezuje in-game ekonomiju s blockchainom. Prati tvoj off-chain $MOON balans za trenutnu, gas-free potrošnju u igri, dok su depoziti i isplate prave on-chain transakcije kad god želiš premjestiti sredstva između walleta i igre.

Kako rade depozit/isplata?

Poveži wallet u MoonsBank-u, pa depozit prebaci pravi on-chain $MOON u tvoj in-game balans, a isplata vrati in-game balans nazad u wallet on-chain. Oboje su prave blockchain transakcije.

Mogu li povezati isti MetaMask wallet na dva naloga?

Ne — svaki wallet pripada tačno jednom komandantu. Ako pokušaš povezati wallet koji je već vezan za drugi nalog, dobiješ poruku da je zauzet. Ovo sprječava da neko isprazni tokene jednog naloga ponovnim vezivanjem njegovog walleta drugdje. Ako wallet stvarno treba promijeniti nalog, admin ga prvo može odvezati sa starog.

Na šta mogu trošiti $MOON?

Iznajmljivanje Generala i ulazak u High Command, black-market transporteri, dijelovi i flote, casino, šverc — skoro sve, iz claimable ILI on-chain balansa. Pa se isplati zarađivati čak i ako nikad ne planiraš unovčiti.

Mogu li uzeti kredit iz MoonsBank-a?

Da — klikni Credit dugme na vault kartici da otvoriš kreditni šalter. Posudi $MOON uz svoj standing, potpisano on-chain; sleti u claimable balans trenutno i skuplja kamatu. Vrati na vrijeme — ostavi prekoračeno i MoonsBank zamrzne nalog (ne možeš claim ni withdraw) dok ne izmiriš dug.

Gdje vidim BNB (gas) balans?

Odmah na MoonsBank vault kartici kad je wallet povezan — mali BNB prikaz u teller redu, pa uvijek znaš imaš li dovoljno gasa za on-chain akcije kao claim ili withdraw. Adrese smart contracta su sad na vrhu stranice, a BNB faucet je na dnu.

Gdje zapravo ide $MOON koji potrošim?

U MoonsBank house pool — ne nama, i možeš provjeriti on-chain. Svaki spendSelf (Generali, High Command) kreditira house balans NA contractu, a svaki reward claim se isplaćuje IZ tog istog balansa. Zatvorena petlja: igrači plaćaju banci, banka plaća nagrade.

Zašto mi je tip/claim pao s 'revert'?

Najčešći uzroci: bankovni balans ne pokriva iznos (tipovi idu iz MoonsBank balansa, ne iz walleta), nemaš dovoljno BNB za gas, ili je MetaMask na pogrešnoj mreži — mora biti BSC Testnet.

Nemam BNB za gas — kako da počnem?

MoonsBank ima ugrađen faucet. Instaliraj MetaMask, poveži ga, prebaci na BSC Testnet (po jedno dugme za svako), i klikni ‘Claim BNB for MoonsBank fees’ — pošaljemo ti malo testnet BNB pravo u wallet da počneš preuzimati nagrade i slati tipove. Jedan grant po walletu.

Najbolji način za igru na mobitelu s walletom?

Koristi Brave browser na telefonu — ima ugrađen crypto wallet (i odlično radi s WalletConnect/MetaMask), pa se povežeš, prebaciš na BSC Testnet i potpišeš transakcije bez žongliranja aplikacijama. Najglađe mobilno iskustvo za on-chain dijelove MOONS-a.


Poruke i rang liste

Koje su kategorije poruka?

Espionage (skenovi), Attack (battle reportovi), Transport (dostave/deployovi/recikliranje), Expedition (rezultati dubokog svemira) i System (kolonizacija, opšte obavijesti).

Kako se računa moj rang?

1 poen po 1.000 ukupno uloženih resursa — kumulativni trošak svakog nivoa zgrade i istraživanja koji si dostigao, plus trošak svakog broda i odbrane koji trenutno posjeduješ (uključujući Solarne satelite).

Mogu li pratiti napredak kroz vrijeme?

Statistics stranica crta tvoje poene i rang dan po dan (snimljeno svake noći), uz trenutni rang, najbolji ikad i nedavni rast.

Hoće li me igra upozoriti na napade kad ne gledam?

Dolazeća neprijateljska flota pokreće crveni baner na svakoj stranici plus zvučni alarm, a ako uključiš Browser Notifications u Profilu dobiješ ping čak i dok si u drugom tabu. Oboje se prebacuje u Profil → Alerts & Automation.


Prvo igraj, wallet kasnije

Trebam li crypto wallet da počnem?

Ne. Možeš se registrovati i igrati cijelu igru — gradi, istražuj, bori se, trguj, vodi casino, uzimaj šverc poslove — bez ikakvog povezivanja walleta. MOONS je prvo brza, moderna React web aplikacija; blockchain je opcija koju uključiš kad TI hoćeš, ne kapija na ulazu.

Kako onda zarađujem i trošim tokene bez walleta?

Sve što zaradiš sleti u claimable in-game balans, i skoro svaka in-game akcija — iznajmljivanje Generala, ulazak u High Command, casino, naručivanje black-market dijelova, plaćanje runde u baru — može se platiti pravo iz tog claimable balansa. Bez walleta, bez gasa, bez trenja. Igraš punu token ekonomiju od prve minute.

Šta se mijenja kad povežem wallet?

To je čar toga — igra je glatko non-web3 iskustvo na startu, i postaje potpuno Web3 čim povežeš MetaMask ili Brave wallet. Tvoj claimable balans prestaje biti samo in-game: možeš ga preuzeti on-chain u svoj wallet, deponovati pravi $MOON nazad i trgovati wallet-na-wallet. Isti nalog, isti tokeni — samo si otključao on-chain polovinu.

Je li jedini način da tokeni izađu iz igre kroz claiming?

Da. Dobici, nagrade i balansi žive u igri dok ih eksplicitno ne preuzmeš ili povučeš on-chain — a taj korak traži tvoj wallet i malo BNB za gas. Ništa ne izlazi u wallet bez tebe. To čuva ekonomiju sigurnom i svaku isplatu odgovornom.


Zakon i red · Ucjene

Šta je reputacija i kako postajem odmetnik (outlaw)?

Svaki komandant ima reputacijski skor. Pljačkanje mirnih, poštenih igrača bez povoda ga spušta; lov na odmetnike i pirate ga diže. Padneš li ispod outlaw praga, žigosan si kao WANTED — MoonsBank ti postavi trajnu ucjenu i United Systems enforceri te počnu loviti po galaksiji.

Kako rade ucjene (bounties)?

Svako može staviti MOON cijenu na glavu drugog komandanta — iznos se escrow-uje iz tvog claimable balansa i isplati onome ko ga porazi u bitci (vraćen ako otkažeš). Odmetnici nose i house-financiranu ucjenu. Wanted tabla lista svaku otvorenu ucjenu s Hunt prečicom jednim tapom.

Ko su pirati i United Systems enforceri?

Dvije AI frakcije u univerzumu. Pirati pljačkaju igrače i jedni druge, udružuju se u klanove, istražuju vremenom i polako šire teritoriju. United Systems enforceri su dobri momci — love odmetnike i piratske posade, a napad na njih je sam po sebi zločin. Ko kontroliše univerzum vidiš na territory grafu na landing stranici.

Šta je 'allegiance' traka na Overview-u?

Jedna osa koja pokazuje na koju stranu naginješ — Pirati / Dark Side lijevo, United Systems / Lawful desno — s markerom koji klizi po tvojoj reputaciji. Brzo očitavanje kako te galaksija tretira: nagni tamno i pirati te prate dok te enforceri love; nagni pošteno i United Systems ti vjeruje dok ti pirati stave cijenu na glavu. Prikazuje se na Overview, MoonsBank i Gray Marketu.

Šta se dešava ako mi reputacija padne jako nisko?

Pređeš li iz ‘wanted’ u duboko-outlaw teritoriju, United Systems te prestaje čerupati posadu po posadu — okupi svoje komandante u jedinstveni koalicijski udar na tvoj glavni svijet. Više enforcer flota stigne zajedno kao jedna vojska, i upozoren si direktno i u Galaxy News prije udara. Što dublje tone, to više cijeli United Systems dolazi po tebe.


Casino · Poker

Šta je Intergalactic Casino?

Jedan casino raširen kroz svaku galaksiju — postoji Nova Casino planeta u svakoj galaksiji na sistemu 250. Da otključaš igru, odletiš bilo kojim brodom do Casino planete u svojoj galaksiji; kad se doku­je, cijeli casino ti se otvori svugdje. Provably fair je: svaki ishod je provjerljiv HMAC committanog server seeda i tvog client seeda.

Koje igre postoje?

House igre — Dice, Crash, Mines, Plinko i Roulette — plus puni multiplayer Texas Hold’em poker. Igraš s $MOON deponovanim iz claimable nagrada ili on-chain balansa, pa niko nije zaključan. Dobici se povlače nazad u claimable balans.

Protiv koga igram poker?

Protiv drugih pravih komandanata za istim stolom, u realnom vremenu. Prazna mjesta pune naše prave piratske posade — isti imenovani pirati koji lutaju galaksijom sjednu da igraju — pa sto nikad nije mrtav. Dealer, miješanje i isplate su svi provably fair.

Mogu li otvoriti svoju poker sobu, i šta ako ostanem bez čipova?

Da — poker lobby ti dozvoljava da otvoriš novu sobu s ulozima koje hoćeš (25/50 do 1000/2000), povrh default stolova. Ako izgubiš stack, Rebuy dugme te dopuni do maksimuma stola iz casino balansa između ruku, pa ne moraš ustajati i ponovo sjedati. Stolovi se i sami popravljaju — ruka uvijek ide na sljedeću, nikad se ne zamrznu na showdownu. (Puna turnirska struktura dolazi kasnije.)

Moram li potvrditi godine za casino?

Da. Casino uključuje klađenje, pa prvi put kad uđeš potvrdiš da imaš 18+ (ili zakonsku punoljetnost gdje živiš). Jednokratna potvrda, i na vratima je napomena o odgovornom kockanju.


Sivo tržište · Šverc

Šta je Gray Market (Sivo tržište)?

Bar u sivoj zoni u United Systems prostoru gdje se poslovi šapuću preko šanka (stari ‘Underworld’). Kupi rundu da načuješ šverc ugovore, pa kupi kontrabandu na bezakonom Black Marketu u galaksiji 9 i protjeraj je pored United Systems patrola do dropa za debelu MOON nagradu. Uhvate te — kazna plus udar na reputaciju; ponavljači klize ka outlaw statusu.

Šta su Modified Transporters (šverc brodovi)?

Standardni Light i Heavy Transporteri sa skrivenim šverc komorama — tvoja stvarna šverc vozila. Kupi ih na Black Marketu (klikni Black Market planetu u galaksiji, ili Ships tab u Gray Marketu) claimable ILI on-chain MOON-om. Doku­ju na Black Marketu dok ih ne Retrieve-uješ na planetu ili mjesec po izboru. Heavy nosi mnogo više kontrabande po turi od Light. Svaka šverc tura — kurirski poslovi i ugovori — troši jedan transporter parkiran na tvojoj koloniji u galaksiji 9.

Šta su Modified Parts (dijelovi)?

Ilegalne jednokratne nadogradnje brodova naručene ispod šanka: Modified Engine (+brzina), Expanded Holds (+kargo), Reinforced Shield, Overclocked Cannons, Reinforced Plating (+oklop), Efficient Reactor (−40% gorivo) i Cloaking Field koji skriva flotu od Phalanx skenova. Naruči koju hoćeš količinu — Black Market pokazuje tačno koliko ih ima na zalihi u galaksiji 9, zaliha se troši kako ljudi kupuju i obnavlja vremenom. Aktiviraš dio na floti kad je šalješ; svaki se potroši za tu turu.

Kako radi kurirska ekonomija?

Kad naručiš dio, ta potražnja postavi kurirski posao koji bilo koji drugi igrač može uzeti — prvi ko ga iznese s Black Marketa na Modified Transporteru ga zaključa. Ako ga prošvercuje pored patrola, dio sleti u tvoj inventar, kurir zaradi svoj dio, a house uzme malu naknadu. Ponuda i potražnja vođena igračima, pogonjena rizikom.

Šta su Smuggling Tactics i Smuggling Officer?

Smuggling Tactics je istraživanje (Utility) koje smanjuje šansu da United Systems patrole otkriju tvoje ture i da te iko prepozna na crnom tržištu — svaki nivo smanjuje izglede. Smuggling Officer je iznajmljiv general koji duplira efekat te tehnologije i dodaje ravan rez detekcije. I tvoj Espionage nivo pomaže. Zajedno pretvaraju rizičnu turu u skoro nevidljivu.

Hoće li kupovina na crnom tržištu upropastiti reputaciju?

Samo ako si nemaran. Svaki Gray/Black-market posao nosi šansu da te prepoznaju; ako te provale, dobiješ mali, PRIVATNI udar reputacije (nema javnog ‘outlaw’ za kupovinu). Ta šansa pada kako dižeš Espionage i Smuggling Tactics — Ships i Parts tabovi pokazuju trenutnu ‘šansu da te provale’ i preporuče sigurne nivoe (ili vodi Smuggling Officera) da posluješ bez posljedica.

Mogu li me pirati uhvatiti u galaksiji 9?

Da. United Systems enforceri inspektuju tvoje ture, ali Outer-Rim pirati su svoji grabljivci — što više piratskih posada luta galaksijom 9, veća šansa da napadnu švercera koji preuzima robu. Provaljena tura može biti USF inspekcija ili piratski napad. Više pirata te čini sigurnijim od USF-a ali rizičnijim od samih pirata.

Mogu li kupovati ili prodavati cijele flote na crnom tržištu?

Da — Fleet tab je black market za brodove igrač-na-igrača. Izlistaj brodove s planete po MOON cijeni i odmah se escrow-uju s planete (nema lažnjaka ni dvostruke potrošnje); otkaži i vrate se. Kupi tuđi listing claimable ili on-chain MOON-om — plaćanje je atomsko, mali brokerski rez ide house-u, prodavac je plaćen, a brodovi stignu na planetu koju izabereš. Ne možeš kupiti vlastiti listing.

Čine li pirati šverc sigurnijim?

Protiv United Systems, da — pirati drže enforcere zauzete čarkama, pa više piratske aktivnosti smanjuje tvoj USF interception rizik. Ali ti isti pirati love švercere u galaksiji 9, pa je to kompromis, ne besplatna propusnica. Zakon i nered su u stalnoj napetosti, a ti profitiraš iz procjepa.


Ovaj FAQ je ogledalo in-game FAQ-a i ažurira se kako igra raste. Pitanja? Odgovori ispod. :rocket:

:globe_with_meridians: Jezik / Language: :bosnia_herzegovina: Bosanski ↑ · :united_kingdom: English (current)

Welcome to MOONS — the full guide / FAQ, same as in the game. Click any question to expand the answer. :backhand_index_pointing_down:

:video_game: Play: https://moons.crypto.ba · :warning: The game is still on TESTNET / BETA (BSC Testnet) — early days, jump in among the first.

Getting Started

What is MOONS?

MOONS is a browser-based space strategy game: you manage a homeworld, mine resources, build up your economy and military, research technology, and expand across the galaxy by colonizing new planets, trading, or fighting other commanders. Progress also earns $MOON tokens, a real on-chain Web3 token you can withdraw to your own wallet.

What's the basic loop?

Upgrade mines to produce more Metal, Crystal and Deuterium every hour → spend that on more buildings, research, ships and defense → use your fleet to scout, trade, colonize or attack → repeat, always a little bigger than before.

I have multiple planets, how do I switch between them?

Use the planet switcher next to your planet name in the top bar, or open the Empire page — it shows every planet’s resources, queues and military in one table with a Select button on each row.

Do new players get anything to start with?

Yes — every new commander gets a 1,000 $MOON welcome bonus waiting in MoonsBank as pending rewards. Connect a wallet and claim it whenever you’re ready; it’s also the perfect hands-on intro to how the on-chain economy works.

What are Daily Quests?

Small goals that reset every UTC day — run 3 espionage scans, win an attack, complete an expedition, finish 3 building upgrades. Each pays a fixed $MOON reward into your pending balance when you claim it on the Overview page. Claimed quests disappear, the whole card is gone once you’ve finished the day’s set, and you can collapse it to save space.

Can I hide the menu, and why does each page look different?

On desktop, a button in the sidebar collapses the whole left menu so the game centers itself (a floating Menu button brings it back; your choice is remembered). And every section has its own faint themed background — mines/factory art on Buildings, a hangar feel on Shipyard, a red wash on Defense, and so on — so you always know at a glance where you are.

Where's my empire and everything that's flying?

The Overview is your command deck: click the Empire card to open the full Empire page, and the Active Fleet Movements plus a Smuggling & Missiles In Transit panel show EVERYTHING of yours in flight — galaxy fleets, black-market courier runs, an active smuggling contract, and interplanetary missiles — all with live countdowns.

I found a bug — how do I report it, and do I get anything?

Hit the :bug: bug icon in the top bar (or ‘Report bug’ in Galaxy Chat) from wherever it happened — the page you’re on is attached automatically. When we fix it you get a message thanking you AND a $MOON reward credited to MoonsBank, which you claim like any other reward (it shows in your history as ‘Bug report reward’). Good reports genuinely pay.

Can I change how the game looks?

Yes — Profile → Commander Style. Male keeps the classic emerald space theme, Female switches the whole game to a pink galaxy palette, and LGBTQ flies the rainbow across every page. Switch anytime.

Resources & Energy

What are Metal, Crystal and Deuterium?

The three raw resources. Metal and Crystal are used for almost everything (buildings, ships, defense). Deuterium is rarer and is mainly used for research, some ships/defense, and as fuel for sending fleets anywhere.

How is production calculated?

Each mine’s hourly output depends on its level. Metal Mines produce more on hot, sun-facing positions (1-5 in a system); Deuterium Synthesizers produce more on cold, outer positions (11-15). Crystal production isn’t affected by position.

What is Energy and why does it matter?

Mines consume Energy to run at full speed; your Solar Plant (and Solar Satellites) produce it. If consumption exceeds production, all your mines get throttled down proportionally until the deficit is gone — upgrade your Solar Plant, build Solar Satellites, or lower a mine’s throttle yourself.

What are storage caps for?

Metal Storage, Crystal Storage and the Deuterium Tank set the maximum each resource can stockpile on that planet. Production stops accumulating past the cap, so keep storage ahead of your mine output.

The top bar shows '10M' — is my resource count stuck?

No — the top bar rounds big numbers to fit the row (‘10M’, ‘2.4K’). Hover (or tap on mobile) any resource chip to see the EXACT live figure, your storage cap, and your hourly mine output. While you’re under the cap it reads ‘…and counting’ and ticks up every second; if the chip turns red you’re OVER the cap and mining has paused — build bigger storage to keep growing.

Buildings

Metal Mine / Crystal Mine / Deuterium Synthesizer

The three resource mines. Each level costs more than the last (roughly exponential), and increases hourly output and energy consumption.

Solar Plant & Solar Satellites

Solar Plant is your main power source. Once it gets expensive relative to what it gives back, build Solar Satellites in the Shipyard instead — they’re cheap, quick, and stack extra energy without touching the Solar Plant. They’re stationary (can’t be sent anywhere) but do count toward your score.

Robotics Factory & Nanite Factory

Both speed up every other building/ship/defense construction on that planet — Robotics Factory linearly, Nanite Factory by halving the remaining time per level. Build these before you need to mass-produce anything.

Shipyard, Research Lab, Missile Silo, Missile Storage, Alliance Depot

Shipyard unlocks and speeds up ship/defense construction. Research Lab speeds up research and is required for advanced technologies. Missile Silo is your launch tubes (salvo size); Missile Storage (Storage category) holds your finished missiles in reserve. Alliance Depot is a prerequisite for some late-game options. Note: Mines, Factories and Storage are all one Buildings page now with a filter at the top to switch between the three.

Research

What does research actually change?

Weapons/Shielding/Armor tech directly buff every ship and defense unit’s combat stats (+10% per level). Espionage tech affects how much you see when scouting, and how likely you are to detect enemy scouts. Drive techs (Combustion/Impulse/Hyperspace) increase ship speed. Energy and Hyperspace tech gate access to higher tiers.

Why can't I research something?

Some technologies require a minimum level of another tech first (shown on the card), and all research needs a Research Lab. Only one research runs at a time per account (not per planet). Ships and buildings have classic-style prerequisites too — e.g. the Graviton Tech needs a huge energy surplus, and a Deathstar needs Graviton.

Where can I see all requirements at once?

The Tech Tree page maps every building, research, ship and defense with its full prerequisite chain, marking what you’ve met and what’s still missing.

A ship / building / defense is greyed out and says 'Not researched' — why?

You haven’t met its prerequisites yet, so the build form is replaced by a locked panel listing exactly what’s missing (e.g. ‘Impulse Drive Lv.4, Shipyard Lv.5’). Tap the panel and it jumps you straight to the Research (or Buildings) page to go unlock it. Once every requirement is met the card turns back into a normal build form.

Can I cancel a research or build in progress?

Yes — every in-progress building, research, ship batch or defense batch can be cancelled for a full (or, for ship/defense batches, partial) refund. Look for the small X button on its progress card.

What does the Intergalactic Research Network do?

It wires your planets’ Research Labs together. Each IRN level links your next-strongest OTHER planet’s lab into every research run — IRN 1 with Lab 10 at home and Lab 10 on a colony works like one Lab 20, roughly twice the speed. Higher IRN levels link more colonies. The Research page shows exactly which labs are combined and the effective level. Labs only exist on planets — moons carry none.

Shipyard & Fleet Missions

What ships are there?

Combat ships (Light/Heavy Fighter, Cruiser, Battleship, Battlecruiser, Bomber, Destroyer, Deathstar), utility ships (Colony Ship, Recycler, Espionage Probe), and cargo haulers (Small/Large Transporter). Each has its own cargo capacity, weapons, speed and fuel consumption.

What can I do with a fleet?

Transport (deliver cargo to any planet, ships return empty), Deploy (permanently relocate ships/cargo to your own other planet, one-way), Attack (fight the defenders there), Espionage (scout resources/fleet/defense/buildings), Expedition (explore deep space for a chance at resources, ships, or $MOON), and Recycle (collect a debris field).

How does fuel work?

Deuterium is spent upfront for the whole trip when you launch — round trip (there and back) for Transport/Attack/Deploy… actually Deploy and Espionage only pay for one leg since they never return. If you Recall a fleet mid-flight, you get back whatever unused deuterium the shortened trip didn’t need.

I sent an attack and changed my mind — can I stop it?

Yes, as long as it hasn’t arrived yet: hit Recall on that fleet (Fleet page or Overview page). It turns around and gets home in exactly as long as it already spent travelling.

Can I quickly scout where my fleet is headed?

Yes — each active fleet card has a small satellite icon that instantly sends a few espionage probes to that fleet’s destination, without opening the full send wizard.

What does Travel Speed (10-100%) do?

Slower travel means the fleet spends longer in transit but burns proportionally less fuel — 10% speed costs just 10% of the deuterium. Great for cheap hauls and long fleetsaves; full speed for raids that need to land NOW.

Can I time my fleet to arrive at an exact second?

Yes — the Arrival Timing panel in the launch step shows your natural arrival as a clock time and lets you push it later with +3s/+6s/+9s buttons. After each launch you also get ‘after last wave’ buttons, so multi-wave raids (warfleet first, transporters +3s, recyclers +6s) stack perfectly with one click per wave.

What is Fleetsave?

A mission whose whole point is that fleets in transit CANNOT be attacked. Send your ships (and resources in the cargo hold) on a fleetsave loop before logging off — nothing happens at the destination, everything comes home untouched. Combine with 10% speed for a long, cheap overnight save. High Command members can enable nightly automatic fleetsaves in Profile.

What is a Resource Run?

Empire automation: pick your colonies and some transporters, and the fleet tours them all in one dispatch — loading whatever fits at each stop — then hauls the whole take back home with a summary report. No more manual transport hops between colonies.

Do I have to re-select ships every time?

No — save any composition as a named fleet template (‘Raid pack’, ‘Full save’) and apply it with one tap, or hit ‘Repeat last mission’ to reload your previous target, ships and speed in one click.

Can I test a battle before risking my fleet?

Yes — the Battle Simulator runs the REAL combat engine on any matchup you configure (your fleet vs. an estimated defense, techs included) and shows the outcome, losses and loot capacity. Zero risk, same math.

Defense, Combat & Debris

What defenses can I build?

Rocket Launcher, Light/Heavy Laser, Gauss Cannon, Ion Cannon, Plasma Turret, and Small/Large Shield Dome. Unlike ships, defense stays on the planet — it can’t be sent anywhere.

How is a battle resolved?

Both fleets (and the defender’s stationary defense) fire simultaneously for up to 6 rounds. Whoever has units left standing wins; a victorious attacker can loot up to 50% of the defender’s resources, limited by their fleet’s cargo space.

What's a debris field?

Any ships destroyed in a battle (either side — defense losses don’t count) leave 30% of their metal+crystal cost behind as drifting debris at that position. Send Recyclers there to collect it before someone else does — the Galaxy view shows a badge wherever debris is sitting.

Can I detect an incoming attack, or a spy on me?

A red banner appears across every page the moment an enemy attack fleet is en route to one of your planets. Espionage is stealthier — whether you notice a probe scouting you depends on your Espionage Tech level versus theirs; if you catch one, it’s destroyed and you learn who sent it.

I'm under attack — can I call friends to defend me?

Yes. Open the War Room from the red incoming-attack banner: scan the inbound fleet (costs a probe) to reveal its composition, hand the exact matchup to the Battle Simulator, and hit ‘Alert friends’ to broadcast a defense call. Each friend gets a message and a reinforce prompt.

A friend called for help — how do I reinforce in time?

Their defense call shows up in your War Room and in your private chat with them, with Accept buttons to land your fleet 3, 6 or 9 seconds BEFORE the attacker hits. Accept picks the timing, jumps you to Fleet Command with a Defend mission and the target already set — you just choose which ships to send. Buttons that can’t make the deadline are disabled, so you never send a doomed rescue.

Can I watch battles play out in 3D?

Every battle report has a ‘Watch in 3D’ button that replays the clash — both fleets closing in, wave-by-wave losses, lasers and explosions. The Hall of Fame (in Rankings) keeps the biggest battles on record so you can replay legendary fights any time.

Galaxy & Colonization

How is the universe laid out?

9 galaxies, each with up to 499 systems, each system with 15 planet positions. Position 1-5 run hot (better Metal), 11-15 run cold (better Deuterium). Coordinates are always written [galaxy:system:position].

How do I get a second planet?

Build a Colony Ship in the Shipyard, find an empty position on the Galaxy view, and hit Colonize. The ship is consumed and becomes your new colony on arrival (or is lost if someone else settles that spot first).

What are Expeditions?

Send ships to deep space (position 15 of your own system) without a fixed target. Riskier in higher galaxies, but with a bigger chance and size of finding resources, derelict ships, or $MOON.

What are Anomalies?

Rare deep-space phenomena that appear randomly (at most one per galaxy) and get announced in Galaxy Chat. Build a Deepspace Explorer and send it to investigate — higher galaxies are riskier but pay better. They despawn after a while, so move fast.

How many planets can I have?

Up to 9 planets total (homeworld + 8 colonies). You can abandon a colony from its Overview page to free a slot.

What do the * / i / v marks next to a player mean?
  • = active in the last 15 minutes (awake — they can fleetsave or reinforce, so probe before you commit). i = inactive for 7+ days (likely abandoned, a safe farm) and purged from the universe entirely after 30 days. v = Vacation Mode: that account is frozen and cannot be attacked at all.
What is Vacation Mode?

Going away? Profile → Vacation Mode freezes your empire: nobody can attack you, but you can’t send fleets either. It runs a minimum of 48 hours and can’t be switched on while a fleet is already inbound (no dodging an attack). Inactive accounts left running for 30 days are eventually deleted — Vacation Mode protects yours from that too.

What's the Farm List?

Your saved raid targets. Star any planet in the Galaxy view to bookmark it, then open the Farms panel for one-tap Raid buttons on every saved coordinate. The row filter (All/Players/Empty/Debris) helps you hunt targets faster.

Moons & Missiles

How do I get a moon?

Moons form from battle debris: after a battle over a planet, there’s a chance (scaling with the size of the debris field, up to ~20%) that a moon coalesces at those coordinates. Big battles make moons.

What can I build on a moon?

Two unique structures. The Phalanx Sensor scans fleet movements around any coordinate within range — including fleets RETURNING home with loot, each with a second-precise arrival time and an ‘Ambush +3s’ button that pre-times an attack to land right after them. The Jump Gate teleports fleets instantly between two of your moons.

Can moons be attacked?

Yes — when a moon exists at some coordinates, attacks and transports get a Planet/Moon toggle in the target step. A moon has its own ships, defense and resources, separate from the planet below it.

How do missiles work?

Build a Missile Silo (launch tubes) and a Missile Storage (holds finished missiles), then produce Anti-Ballistic Missiles (defensive — each intercepts one incoming missile) and Interplanetary Missiles (offensive — each destroys enemy defense structures on impact; shield domes are immune). IPM range depends on your Impulse Drive level. Launch from the Defense page.

What's the difference between the Missile Silo and Missile Storage?

Missile Storage is your reserve — its level sets how many finished missiles you can stockpile. The Missile Silo is your launch tubes — it sets how many you can load and fire at once (your salvo). ABMs take half a tube each, so a silo holds twice as many ABMs as IPMs in its launchers.

Can I move missiles in and out of the launchers?

Yes. On the Defense page you can load missiles from the storage reserve into the launch tubes or unload them back (without destroying them), pick an exact amount or max, and swap ABMs for IPMs. Only loaded missiles are active. Best part: after you fire (or your ABMs intercept), spent tubes AUTO-REFILL from the storage reserve — so if you stockpiled ahead, you keep firing without rebuilding, and only build more when the reserve runs dry.

What does a missile strike report show?

Like an espionage report: the target, how many missiles you launched, the anti-ballistic screen (how many loaded ABMs intercepted and how many got through), the total structures destroyed, and a per-emplacement before → after breakdown for both attacker and defender. No more guessing what your salvo actually did.

Friends, Chat & Allied Attacks

How do friends work?

Send a friend request from the Galaxy view or Rankings (the green person icon on any player). Requests are accepted/declined in the Chat page’s Friends tab, which also badges pending requests in the nav.

Can I message players privately, and is it really encrypted?

Yes — private 1:1 chat (Coms), and it’s genuinely end-to-end encrypted. Your device holds a personal key; a message is scrambled in your browser before it ever leaves, and only the two of you can unscramble it — nobody in the middle can read a word, not even us. You’ll see a live ‘End-to-end encrypted’ lock at the top of a conversation once both sides have a key. Everyone still shares the public Galaxy Chat, which also carries GALAXY NEWS (battles, pirate raids, anomalies, new moons).

Can I message someone who isn't my friend?

Yes — search any commander’s handle in the messenger to open a chat. The first message to a stranger costs a small one-time anti-spam fee in claimable MOON; after that the channel is open and free, and messaging friends is always free.

Can I send $MOON inside a chat?

Yes — the coin button in a conversation sends $MOON straight from your claimable balance to the other commander, with an optional encrypted note, and drops a payment bubble into the thread. (The classic Tip button on any player also sends $MOON on-chain, wallet-signed, if you prefer moving bank balances directly.)

What is Panic Mode, and can I restore my messages on another device?

Panic Mode (the flame icon in the messenger) instantly burns every message you’re part of and resets your encryption key — the nuclear option. For the opposite, hit ‘Back up encryption to wallet’: you sign a message and a wallet-locked backup of your key is stored so you can restore your encrypted history on any device — and the server still can’t read it. Heads-up: because messages are truly end-to-end encrypted, if you lose your key with no backup, old messages can’t be recovered.

What is an ACS (combined) attack?

Toggle ‘Open to allies (ACS)’ on an attack in the Fleet console and every friend gets an invite message. They can join with their own fleets before it arrives — straight from the invite in chat, or from Fleet Command’s Allied Operations list. Everything lands together and fights as ONE combined force; loot and surviving ships are split between participants by contribution. Perfect for taking down someone none of you could beat alone.

Who are the pirates?

AI-controlled raider crews scattered across the galaxies. Each crew has a strength tier (1–9 — the deeper the galaxy, the meaner the crews), a temperament (aggressive crews scout and raid players, defensive ones fortify, passive ones just grow), and they play by the same rules you do: real fleets, real battles, real debris when they die.

What are pirate clans?

Crews raised under one banner — led by a Commander, a rogue ex-fleet officer who took their squadron off the grid, with named raiders under their command. A clan hunts TOGETHER: when one crew scouts a worthwhile target, clanmates join a combined strike that lands as a single fleet, and they split the spoils. New banners are announced in Galaxy News — treat a clan warning seriously.

Do pirate clans fight each other?

Yes — rival clans go to war. An aggressive crew will sometimes raid a DIFFERENT clan’s territory instead of a player, savage vs savage. These clan wars appear in Galaxy News and on the Hall of Fame like any other battle, and the debris they leave behind is free salvage for whoever hunts the wreckage down first.

Why would I attack pirates?

Profit. Pirate planets hold real resources, their destroyed ships leave real debris fields for your recyclers, wins pay $MOON rewards, big battles can even form a moon — and pirates never call friends for revenge outside their own clan. They’re the safest farm in the game… as long as you check their tier before committing. Spy first, always.

Generals

What do Generals do?

Seven hireable 24-hour boosts, paid in $MOON: War General (+20% attack), Shield Marshal (+25% shields, -20% defense build time), Science Advisor (-30% research time), Master Engineer (-35% building time), Resource Baron (+25% production), the Smuggling Officer (−35% detection on smuggling runs, and doubles your Smuggling Tactics tech), and the Site Overseer (a second construction slot so you build two structures in parallel on every planet). High Command members get a discount and can run more at once. Hire them with claimable OR on-chain MOON.

Can I build two buildings at the same time?

Normally each planet builds one structure at a time (with a queue behind it). Hire the Site Overseer general and a SECOND construction slot opens on every planet — two buildings go up in parallel, and your queue automatically fills both slots as they free up. It runs for 24h like the other generals.

Isn't paying for Generals just pay-to-win?

Not really — it’s play-to-earn instead. The $MOON you spend on a General doesn’t have to come from your wallet at all: combat, expeditions and rankings pay out $MOON as you play, and earned $MOON spends exactly the same as bought $MOON. A free player who plays well can out-earn a paying one.

Market

How does trading work?

Post a buy or sell order for one resource pair (Metal/Crystal, Metal/Deuterium, Crystal/Deuterium); the amount you’re offering is escrowed immediately, and the order fills (fully or partially) whenever a matching order shows up — no self-trading against your own orders.

Blockchain & the $MOON Token

Why does this game run on blockchain?

Because your balance shouldn’t be a number we could quietly edit in a database. Every $MOON you earn or spend is enforced by a smart contract — deposits, withdrawals and supply are verifiable on-chain by anyone, including you, at any time.

What chain is $MOON on?

$MOON runs on Binance Smart Chain (BSC) today — fast confirmations, cheap gas, and it works with any wallet that already supports BSC. Solana support is on the roadmap as a future addition, bringing $MOON to an even lower-fee, higher-throughput chain as the game grows.

Is $MOON a real, tradeable token?

Yes — it’s a standard on-chain token, not in-game points. It’s already transferable wallet-to-wallet today, and listing on decentralized exchanges (Uniswap, PancakeSwap and similar Binance-ecosystem DEXs) is planned, so $MOON will have an open market price outside the game, not just an internal value.

Do I have to buy $MOON to play?

No. Nearly everything you do earns $MOON: daily login, finishing buildings and research, building ships, espionage, expeditions, winning (or even losing) battles, defending successfully, colonizing, recycling — plus daily quests and a 1,000 $MOON welcome bonus. Earned $MOON is the identical token as bought $MOON: it spends the same in-game and withdraws on-chain the same.

How do I claim my earned $MOON?

Earned rewards accumulate as a pending balance in MoonsBank. Hit Claim and the backend signs a voucher that YOU submit on-chain — the tokens move from the MoonsBank house pool to your balance on the same contract. You’ll need a little BNB in your wallet for gas; the tokens themselves are free.

MoonsBank

What is MoonsBank?

The central hub connecting the in-game economy to the blockchain. It tracks your off-chain $MOON balance for instant, gas-free spending in-game, while deposits and withdrawals are real on-chain transactions whenever you want to move funds between your wallet and the game.

How do deposit/withdraw work?

Link a wallet in MoonsBank, then deposit moves real on-chain $MOON into your in-game balance, and withdraw moves your in-game balance back out to your wallet on-chain. Both are real blockchain transactions.

Can I link the same MetaMask wallet to two accounts?

No — each wallet belongs to exactly one commander. If you try to link a wallet that’s already tied to another account you’ll be told it’s taken. This stops anyone from draining one account’s tokens by re-linking its wallet elsewhere. If a wallet genuinely needs to move accounts, an admin can unlink it from the old one first.

What can I spend $MOON on?

Hiring Generals and joining High Command, black-market transporters, parts and fleets, casino play, smuggling — almost everything, from your claimable OR on-chain balance. So it’s worth earning even if you never plan to cash out.

Can I take a loan / credit from MoonsBank?

Yes — hit the Credit button on the vault card to open the credit desk. Borrow $MOON against your standing, signed on-chain; it lands in your claimable balance instantly and accrues interest. Repay before it’s due — leave it overdue and MoonsBank freezes your account (you can’t claim or withdraw) until the debt is cleared.

Where do I see my BNB (gas) balance?

Right on the MoonsBank vault card once your wallet is connected — a little BNB readout in the teller row, so you always know whether you have enough gas for on-chain actions like claiming or withdrawing. The smart-contract addresses now sit right at the top of the page too, and the BNB faucet is at the bottom.

Where does the $MOON I spend actually go?

Into the MoonsBank house pool — not to us, and you can verify it on-chain. Every spendSelf (Generals, High Command) credits the house balance ON the contract, and every reward claim is paid OUT of that same balance. A closed loop: players pay the bank, the bank pays the rewards.

Why did my tip/claim fail with 'revert'?

Most common causes: your bank balance doesn’t cover the amount (tips come from your MoonsBank balance, not your wallet), you don’t have enough BNB for gas, or your MetaMask is on the wrong network — it must be BSC Testnet.

I have no BNB for gas — how do I start?

MoonsBank has a built-in faucet. Install MetaMask, connect it, switch to BSC Testnet (one button each), and hit ‘Claim BNB for MoonsBank fees’ — we send a little testnet BNB straight to your wallet so you can start claiming rewards and tipping. One grant per wallet.

Best way to play on mobile with a wallet?

Use the Brave browser on your phone — it has a crypto wallet built in (and works great with WalletConnect/MetaMask), so you can connect, switch to BSC Testnet and sign transactions without juggling apps. It’s the smoothest mobile experience for the on-chain parts of MOONS.

Messages & Rankings

What are the message categories?

Espionage (scan reports), Attack (battle reports), Transport (deliveries/deploys/recycling), Expedition (deep space results), and System (colonization, general game notices).

How is my rank calculated?

1 point per 1,000 total resources ever invested — cumulative cost of every building and research level you’ve reached, plus the cost of every ship and defense unit you currently own (Solar Satellites included).

Can I track my progress over time?

The Statistics page charts your points and rank day by day (snapshotted nightly), alongside your current rank, best-ever rank and recent growth.

Will the game warn me about attacks when I'm not looking?

An incoming hostile fleet triggers a red banner on every page plus an audible alarm, and if you enable Browser Notifications in Profile you’ll get pinged even while you’re in another tab. Both can be toggled in Profile → Alerts & Automation.

Play First, Wallet Later

Do I need a crypto wallet to start?

No. You can sign up and play the entire game — build, research, fight, trade, run the casino, take smuggling jobs — without ever connecting a wallet. MOONS is a fast, modern React web app first; the blockchain is an option you switch on when YOU want it, not a gate at the door.

Then how do I earn and spend tokens without a wallet?

Everything you earn lands in a claimable in-game balance, and almost every in-game action — hiring Generals, joining High Command, entering the Casino, ordering black-market parts, buying a round at the bar — can be paid straight from that claimable balance. No wallet, no gas, no friction. You’re playing a full token economy from minute one.

So what changes when I connect a wallet?

That’s the beauty of it — the game is a seamless non-web3 experience at the start, and becomes fully Web3 the moment you connect MetaMask or the Brave browser wallet. Your claimable balance stops being just in-game: you can claim it on-chain into your own wallet, deposit real $MOON back in, and trade it wallet-to-wallet. Same account, same tokens — you just unlocked the on-chain half.

Is the only way tokens leave the game through claiming?

Yes. Winnings, rewards and balances live in-game until you explicitly claim or withdraw them on-chain — and that step requires your wallet and a little BNB for gas. Nothing leaves to a wallet without going through you. That’s what keeps the economy safe and every withdrawal accountable.

Law & Order · Bounties

What is reputation and how do I become an outlaw?

Every commander has a reputation score. Raiding peaceful, lawful players unprovoked drives it down; hunting outlaws and pirates drives it up. Fall past the outlaw threshold and you’re branded WANTED — MoonsBank posts a standing bounty on you and United Systems enforcers start hunting you across the galaxy.

How do bounties work?

Anyone can put a MOON price on another commander’s head — the amount is escrowed from your claimable balance and paid to whoever defeats them in battle (refunded if you cancel). Outlaws also carry a house-funded bounty. The Wanted board lists every open bounty with a one-tap Hunt shortcut.

Who are the pirates and the United Systems enforcers?

Two AI factions living in the universe. Pirates raid players and each other, gang up in clans, research over time and slowly expand their territory. United Systems enforcers are the good guys — they hunt outlaws and pirate crews, and attacking them is itself a crime. You can see who controls the universe on the landing page’s territory chart.

What's the single 'allegiance' bar on my Overview?

One axis showing which side you lean toward — Pirates / Dark Side on the left, the United Systems / Lawful on the right — with a marker that slides based on your reputation. It’s a quick read on how the galaxy treats you: lean dark and pirates ride with you while enforcers hunt you; lean lawful and the United Systems trusts you while pirates put a price on your head. It shows on the Overview, MoonsBank and the Gray Market.

What happens if my reputation sinks really low?

Cross the line from ‘wanted’ into deep-outlaw territory and the United Systems stops picking at you one crew at a time — it musters its commanders into a single united coalition strike on your throne world. Multiple enforcer fleets arrive together as one army, and you’re warned directly and in Galaxy News before impact. The deeper you sink, the more the whole United Systems comes for you.

The Casino · Poker

What is the Intergalactic Casino?

One casino spread across every galaxy — there’s a Nova Casino planet in each galaxy at system 250. To unlock play you fly any ship to the Casino planet in your galaxy; once it docks, the whole casino opens to you everywhere. It’s provably fair: every outcome is a verifiable HMAC of a committed server seed and your client seed.

What games are there?

House games — Dice, Crash, Mines, Plinko and Roulette — plus full multiplayer Texas Hold’em poker. You play with $MOON deposited from either your claimable rewards or your on-chain balance, so nobody’s locked out. Winnings withdraw back to your claimable balance.

Who am I playing poker against?

Other real commanders at the same table, in real time. Empty seats fill with our actual pirate crews — the same named pirates that roam the galaxy sit down to play — so a table is never dead. The dealer, shuffling and payouts are all provably fair.

Can I open my own poker room, and what if I bust out?

Yes — the poker lobby lets you open a fresh room at the stakes you want (25/50 up to 1000/2000), on top of the default tables. If you lose your stack, a Rebuy button tops you back up to the table max from your casino balance between hands, so you don’t have to leave and re-sit. Tables also self-heal — a hand always rolls on to the next one, they never freeze at showdown. (A full tournament structure is coming later.)

Do I have to confirm my age for the casino?

Yes. The casino involves wagering, so the first time you enter you confirm you’re 18+ (or the legal age of majority where you live). It’s a one-time confirmation and there’s a responsible-gambling note on the door.

The Gray Market · Smuggling

What's the Gray Market?

A grey-zone bar in United Systems space where deals get whispered over the counter (the old ‘Underworld’). Buy a round to overhear smuggling contracts, then buy contraband at the lawless galaxy-9 Black Market and run it past United Systems patrols to the drop for a fat MOON reward. Get caught and it’s a fine plus a reputation hit — repeat offenders drift toward outlaw status.

What are Modified Transporters (smuggler ships)?

Standard Light and Heavy Transporters fitted with hidden smuggling compartments — your actual smuggling vehicles. Buy them at the Black Market (click the Black Market planet in the galaxy, or the Ships tab in the Gray Market) with claimable OR on-chain MOON. They dock at the Black Market until you Retrieve them to a planet or moon you choose. A Heavy carries far more contraband per run than a Light. Every smuggling run — courier jobs and contracts alike — consumes one transporter parked at your galaxy-9 colony.

What are Modified Parts?

Illegal one-shot ship upgrades ordered under the counter: Modified Engine (+speed), Expanded Holds (+cargo), Reinforced Shield, Overclocked Cannons, Reinforced Plating (+armor), Efficient Reactor (−40% fuel), and a Cloaking Field that hides a fleet from Phalanx scans. Order any quantity you like — the Black Market shows exactly how many of each are in stock up in galaxy 9, and stock depletes as people buy and restocks over time. You activate a part on a fleet when you send it; each is consumed for that run.

How does the courier economy work?

When you order a part, that demand posts a courier job any other player can take — first to run it out of the Black Market on a Modified Transporter locks it in. If they smuggle it past the patrols, the part lands in your inventory, the courier earns their cut, and the house takes a small fee. Player-driven supply and demand, powered by risk.

What are Smuggling Tactics and the Smuggling Officer?

Smuggling Tactics is a research (Utility) that lowers the chance United Systems patrols detect your runs and that anyone recognises you dealing on the black market — each level shaves the odds. The Smuggling Officer is a hireable general who doubles that tech’s effect and adds a flat detection cut. Your Espionage level helps too. Together they turn a risky run into a near-invisible one.

Will buying on the black market wreck my reputation?

Only if you’re careless. Every Gray/Black-market deal carries a chance you’re recognised; get made and you take a small, PRIVATE reputation hit (no public ‘outlaw’ splash for a purchase). That chance drops as you raise Espionage and Smuggling Tactics — the Ships and Parts tabs show your current ‘chance you’re made’ and recommend the safe levels (or run a Smuggling Officer) to deal with zero consequences.

Can pirates catch me in galaxy 9?

Yes. United Systems enforcers inspect your runs, but Outer-Rim pirates are their own predators — the more pirate crews roam galaxy 9, the higher the chance they ambush a smuggler picking up goods. A busted run might be a USF inspection or a pirate raid. More pirates make you safer from the USF but riskier from the pirates themselves.

Can I buy or sell whole fleets on the black market?

Yes — the Fleet tab is a player-to-player black market for ships. List ships from a planet at a MOON price and they’re escrowed off your planet the instant you list (no fakes, no double-spending); cancel and they come back. Buy another commander’s listing with claimable or on-chain MOON — payment is atomic, a small broker cut goes to the house, the seller is paid, and the ships arrive at a planet you pick. You can’t buy your own listing.

Do more pirates make smuggling safer?

Against the United Systems, yes — pirates keep enforcers tied up in skirmishes, so more pirate activity lowers your USF interception risk. But those same pirates prey on smugglers in galaxy 9, so it’s a trade-off, not a free pass. Law and disorder are in constant tension, and you profit from the gaps.

This FAQ mirrors the in-game FAQ and grows as the game does. Questions? Reply below. :rocket:

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